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Old Jun 09, 2005, 10:46 AM // 10:46   #41
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i was farming with a suicide monk at riverside,
now none of mobs drop,
tried different zones, its the same -no drops anywhere-
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Old Jun 09, 2005, 10:51 AM // 10:51   #42
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Quote:
Originally Posted by Bobum
I looked at farming as sorta like fishing in real life...you do the same thing over and over again and each time hope to pull in that big one...it's not a grind at all...it's fun AND sometimes rewarding. The fact that I don't have to do it to live, makes it fun and not a grind. Same with the game. If you HAVE to do this over and over to progress the game, then it's a grind. If it's by choice to try and get something cool, then it's just having fun.
Have you considered, though, that not everyone finds fishing fun and, likewise, not everyone considers 'farming' fun? The trouble is, you might enjoy it, but because of your actions it means many people who find it a real chore feel compelled to do it too simply to remain competitive with you. The actions of a few 'intensive farmers' have repercussions for everyone, not just themselves. It effects the whole economy of Guild Wars and makes the game less enjoyable for (what I consider to be) the majority of players. Nobody wants to stop you doing what you enjoy but, at the same time, you have to realise how your actions effect everyone around you.
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Old Jun 09, 2005, 11:00 AM // 11:00   #43
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Hamidouch,

I ran a test run to see what they did to Riverside (which I already knew was going to get whacked by the nerf bat). I got my clock cleaned. I am TICKED! All they did was increase the gap between the wealthier early players and the later post-retail release players. This disparity is a polar opposite of what ArenaNet claims to be doing - equality among players for a fair, balanced gaming environment. I pity people who will purchase GW in a month. They don't stand a chance. The mobs are harder, the loot scarcer. Some of these mobs are now too difficult for a full party to handle unless you have an exact group, which screws over classes not on the list of that exact, specific grouping.
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Old Jun 09, 2005, 11:08 AM // 11:08   #44
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Originally Posted by dansamy
I pity people who will purchase GW in a month. They don't stand a chance. The mobs are harder, the loot scarcer.
So, let me get this right... The patch has at once taken all challenge out of the game in order to appease n00bs and, at the same time, it is has also made the game far too difficult for new players. I'm confused
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Old Jun 09, 2005, 11:15 AM // 11:15   #45
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Quote:
Originally Posted by dansamy
Hamidouch,

I ran a test run to see what they did to Riverside (which I already knew was going to get whacked by the nerf bat). I got my clock cleaned. I am TICKED! All they did was increase the gap between the wealthier early players and the later post-retail release players. This disparity is a polar opposite of what ArenaNet claims to be doing - equality among players for a fair, balanced gaming environment. I pity people who will purchase GW in a month. They don't stand a chance. The mobs are harder, the loot scarcer. Some of these mobs are now too difficult for a full party to handle unless you have an exact group, which screws over classes not on the list of that exact, specific grouping.

yes they added necro to any warrior group
im ok with that,
im ok they make farming harder ( actually its lot harder, a debufer in each warrior group powns any gm)
but removing all drops lol oO
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Old Jun 09, 2005, 11:54 AM // 11:54   #46
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Quote:
Originally Posted by Diplo
So, let me get this right... The patch has at once taken all challenge out of the game in order to appease n00bs and, at the same time, it is has also made the game far too difficult for new players. I'm confused
funny
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Old Jun 09, 2005, 12:16 PM // 12:16   #47
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do i detect high priced rune farmers a little bit miffed ?

i`m glad to see any nerfing of drops,..sick of the prices being rogered by idiots who are simple exploit farmers making stuff too expensive for mid range players to buy.

20k for a major vigor...kiss my chuggies
80k for a superior vigor...as above.

hoping theres 100.000 vigor runes drops so they get stuck with theirs...lol
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Old Jun 09, 2005, 12:22 PM // 12:22   #48
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Originally Posted by Tuna
I realize there are plans to 'improve' this state of affairs, but the improvements are going to have to be drastic to fill the gap between the elite and the poor. The addition of rune traders doesn't offer anything to this problem either. They are an easy way to get runes for a PvE char, but unlocking is really what is needed for PvP.
A Gambling Rune Trader would solve that. You could see the profession and strength of a rune but would need to identify it after you purchased it to determine exactly what you had bought.
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Old Jun 09, 2005, 12:23 PM // 12:23   #49
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This is a Guild Wars forum right ? Just checking, because some of the comments here sound like a completely different game.

I was out farming in various locations (including Riverside etc.) just after the update, to test some skills out. Loot drops were plentiful and good (somes runes & purples), and I didn't see any noticably harder mobs. Maybe I was just lucky, but right now I'm finding it hard to believe that some people aren't over-reacting just so that they can have a good whine.
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Old Jun 09, 2005, 12:47 PM // 12:47   #50
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well all these lame upgrades/nerfing is just for the people that just play this game to create pvp characters and thats all. if no one noticed there is really NO REASON to unlock runes anymore because you can just buy them in pvp areas. capturing elite skills is a joke now. just wait until the next patch when all pvp characters get all skills unlocked like in the beta and weapon npcs are added. yeh a lot of the game is based on pvp, but if GW really wanted to make a game full pvp they shouldv'e just scrapped the whole pve section a long time ago. a lot of people play the game just for the adventures in pve and a lot play the game for pvp fun. but now playing pve is nothing but a waste of time. you can do useless missions,quests,gain some money yet gain nothing out of it and quickly forced to deal with the dumbasses in pvp. there is only one simple sollution.... SEPERATE PVP from PVE!@. give all the pvp whiners everything they want and let the pve people enjoy the fun of an rpg. if not GW should change the description of the game to not be an RPG anymore so then all the people buying/playing the game simpily for the pve can quit or not bother and try something better. GW is quickly becoming a huge disapointed.

(HURRY post your disagreements)
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Old Jun 09, 2005, 12:57 PM // 12:57   #51
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IMO people who think it was a "NERF" are the one who play to grind 1000p in 1 week and sell all their "uber rune of cheating +999"(as The Pope funnily said) on Ebay.
People who think it was an improvement are the one who are playing to have fun.

I play PvE only and those change wont reduce my fun in anyway. The only thing i found weird in the update was
Quote:
Originally Posted by GuildWars Website
Fixed an error that prevented characters from continuing to play after reaching level 15 in pre-searing Ascalon.
.. Personally i think being level 15 in pre-searing must get boring.. but if some people do it, its probably because they are having fun and that's the main point of a game.

In no way this update should make any PvEr angry. Unless they want the monopoly of guildwars item on Ebay.

And people who think it taken all challenge out of the game... They didn't change that at all.. Unless for you grinding is challenging.. Cannot capture when boss use skills.. I also loved that but that wasnt a challenge at all.

If you want challenging grinding try this its free

I see no point in being so angry about anything in that update.. unless maybe the fact that now npc wont fly away after you respawn. I liked to see my npc go away but now they wont do it anymore.. At least Alesia is still tanking so i'm not all screwed up.
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Old Jun 09, 2005, 12:58 PM // 12:58   #52
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*sigh* I'm really getting tired of seeing people complain after every update. If I was working for ANet right now, I wouldn't feel like trying to make the game good for everyone anymore. All of the complaining and whining would just sap out the energy to continue creating and altering the game, and then everyone would be left with nothing. How would that make you guys feel?

I mean, honestly. The game is a month or so old after release, give it some time people. I actually had fun farming riverside, I have never been bored yet. Even the five infusion runs I did, I enjoyed them, why? Because I was playing a game that I paid money for. I enjoyed trying to weave my way in and out of the creatures, laughing as my balanced stance prevented me from getting knocked down. Some of the complainers just need to chill, wait, and have patience, which has already been said, I know.

I think that the update was fairly good, and I don't mind it at all. I love the PvE portion of the game, even after this update. I just love playing the game, period. Only thing I'm miffed about is when the rune trader offered to pay me 30 gold for my minor runes
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Old Jun 09, 2005, 12:59 PM // 12:59   #53
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Honestly, the PvE zealots are getting far more annoying than the PvP whiners. Oh, to go back to the days of old. When fansite forums were readable.

These steps are being taken to make the game, as a whole, more fun. Nobody likes having to replay the same area time after time, especially if it's not even remotely challenging or has little randomisation. So Arena are taking steps to ensure that you shouldn't have to do the same thing time after time, that you can get most everything out of a single playthrough. With no Hard Mode for the cooperative campaign (which I would love with all my heart, but I digress), there's no fun in going through the content a second time. They're implementing traders so you can get the stuff you've missed. How is this bad? After all, people have asked for a better implemented trading system than trade chat, and here it is. It's like a simplified auction house. If they could find a way to trade weapons like this, all our trade chat woes would be solved.

There, I've posted my disagreements, you ponce. Happy now?
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Old Jun 09, 2005, 01:13 PM // 13:13   #54
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Got to level mentality doesn't exist or matter in GW, when the advertised the game and made the game, the Idea was for 90% of the game play to be lvl 20, so getting to lvl 20 isn't an issues, If you have good guild friends you can actually get to level 20 very very easily.
Have you actually seen the prices for the Superior vigor runes, the runes that are essential if you are going to use any class superior rune?? 400k now how can that make it easier to make a elite character?
Sorry but the majority don't look or think before they start to rant nerf.
I beleive they are actually balancing the loot out through out the game, so new character will get good items and you won't need to farm for everything once you max out your character.
This is the way of things. This patch is about overall balance of the game, not just to make it better for the high level players. I am sure they will actually address issues for highend characters, but the key word is patients. When you fix something / change something at this stage of there will always be a knock on effect. So far they have actually added a great deal to the game and I hope they will continue to do so.
Rome wasn't built in a day.
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Old Jun 09, 2005, 01:27 PM // 13:27   #55
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Just another reply, I feel that people got spoiled from the various BWEs that ANet put out. Maybe they should have done closed beta testing instead, and not let everyone who reserved a copy of the game help test it? Honestly..god forbid you buy a game to -play- it..
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Old Jun 09, 2005, 01:44 PM // 13:44   #56
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Bobum said "Logging in and immediately having an uber character to go PVP with, takes NO skill."

You show zero understanding of this game with that comment. I could take a 15th level character against a 20th level PvP character played by someone new to the game and whip their rear end. So, yes, to win, it does take skill. By your thinking, if you do not grind, you do not have skill. That is completely inaccurate.

Last edited by Santanus_Perro; Jun 09, 2005 at 02:01 PM // 14:01..
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Old Jun 09, 2005, 02:34 PM // 14:34   #57
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Sounds like they are realizing there is an issue with grind, and are planning to fix it. Until the next update it will have more grind, though, but that's ok as long as we get a fix soon.

ArenaNet has shown before they are willing to listen, too bad it just takes so long before something happens, like how Signet of Capture was widely criticized since day one, and not fixed until now.
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Old Jun 09, 2005, 02:45 PM // 14:45   #58
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Quote:
Originally Posted by Bobum
Who said you had to do every quest out there????


I would agree and disagree with you here - Farming and grinding do take some measure of skill AND dedication to playing the game. Logging in and immidiately having an uber character to go PVP with, takes NO skill. You may as well go play Unreal Tournament if that's the kind of experience you want - why even try playing a game where you build and customize your character if you just want it to be like everyone else with the exact same high level armor ans skills that everyone else has? They are taking out the idea of building YOUR character by YOU playing and just turning it into anyone of the myriad of FPS's out there.

I have to agree with you...I didn't purchase this game for the PvP...because quite frankly it won't ever compete with the other PvP titles available. I bought the game for the RPG aspect that incorporated PvP. This new patch is a dissapointment. Once I hit level 20 I'm going back to Counter Strike and rejoining my CAL team....there's no way I'm playing this game PvP.
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Old Jun 09, 2005, 02:54 PM // 14:54   #59
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Quote:
Originally Posted by Algren Cole
there's no way I'm playing this game PvP.
Honest question - Have you even played the PvP part of the game? It sounds like you're so quick to just fob it off as total wank, yet you haven't even touched it.
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Old Jun 09, 2005, 02:57 PM // 14:57   #60
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Quote:
Originally Posted by Mumblyfish
Honest question - Have you even played the PvP part of the game? It sounds like you're so quick to just fob it off as total wank, yet you haven't even touched it.

if I wanted PvP I'd go play counter-strike......I've started a PvP character, yes. And to me it was the most boring asinine thing I could possibly think of doing. I'd rather play unreal or counter-strike than GW PvP
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